Part 20: The Final Battles
Last time, Euchre managed to transform Wildcard into his ultimate form and entered the finals of the Monster Scout Challenge.Music: Contest Castle
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This time, he'll be participating in said finals, but not before doing a bit of sightseeing around Green Bays. Some more options have opened up now, after all!
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The first order of business, as usual, is to go around talking to people. What this man has to say is not entirely true; although the MSO has taken the ten pieces that Euchre needed to qualify for the finals (although there's no way to see this in the menus), he still gets to keep the three spare ones to sell.
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Oh yeah, the other finalists! Since Euchre's presumably allowed in the lounge now, why not go and talk to them?
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Predictably, the door that was closed before is open now.
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The first person Euchre comes to in the finalists' lounge is not a finalist but rather this MSO employee. Still, this is an interesting bit of information that's going on Euchre's to-investigate list.
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The first finalist here is Slimon, who appears to be struggling to hold back his Slime puns. Of course, his question is answered with a resounding no. Euchre's team is already more than strong enough!
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Sadly there are no puns to be had in the rest of his dialogue, and I'm not sure whether that last part should be taken as an insult or as a compliment. Either way, Euchre definitely won't be holding back come the finals.
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Next up is Missy. I'm expecting that she'll sour pretty quickly on Solitaire if she's as obnoxious to everyone else as she is to Euchre.
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Speaking of Solitaire, she's not in the lounge right now, and neither is Tryger. Euchre will have to go looking outside MSO headquarters for them.
Music: Solitaire
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Fortunately (or unfortunately) Solitaire is right outside.
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There's a four or so second pause before this next bit. Solitaire's obviously been shocked into silence.
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Metal Gear?
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There's the Solitaire we all know and
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And so Solitaire leaves once again. I'm sure her trigger words won't come up in any capacity ever again.
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Now that that's over with, it's time for Euchre to look around the rest of Domus Isle.
Music: Appearance of the Town
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Instead of immediately looking for the last finalist, Tryger, Euchre instead makes a beeline for the department store, and specifically the weapon shop there.
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They've actually got some new stock in! This is, as far as I know, the best weapon shop in the game.
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It has an upgrade for every weapon type that was previously in stock, and most of them are better that what Team Euchre already has. Despite that, none of them are getting bought right now. They're very expensive, with prices going as high as 11200 gold pieces.
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Next up is the item shop, which also has more items available. The new items are Multi Medicine, Sage's Elixir, Panacea...
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...Wizard Shilling and Jumbo Insulade. We've already seen all of these except for Wizard Shillings, and they increase magic resistance for Euchre's entire team. They're basically the spell Magic Barrier in item form.
Anyway, that's all there is at the department store. There aren't any new Skill scrolls available, although they're a lot easier to buy now that higher Rank monsters are available.
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Hearing more about this person by the docks gives more clues about who he might be.
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Of course, Euchre's right next to where he was sighted, so it's an easy matter to find out his identity.
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As it turns out, it's Black Jacques! He hasn't shown up in a while, has he?
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Does this mean that Euchre's no longer a terrorist?
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Why would CELL suddenly distance themselves from Euchre now? Presumably they don't actually want the Scout's Mark, since they didn't steal it when they had the chance, but then why didn't they cut ties after they stole Snap's research notes?
Anyway, now that that's over with, Euchre can finally get back to what he was doing. At this point he could just start the finals by going back to MSO headquarters, but there are still more things to do.
Music: Scoutpost
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Tryger's hanging out in the scoutpost, pondering his next destination. There's really only one island that would be really useful for training, and we'll be getting to that in a moment.
Music: Appearance of the Town
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Igor Folds has something for Euchre again. Hopefully it won't be another worthless consumable.
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Well, it's not worthless at any rate. A free Elfin Elixir is always welcome.
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Sadly that's all the free stuff that Igor here is ready to give Euchre. What should his next destination be, then?
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Palaish Isle is the single best grinding spot in the game, and the relevant area just opened up. What better time to check it out that now?
Music: Island
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The place to be on Palaish Isle is Madame Rummy's palace, so that's where Euchre goes.
Music: Contest Castle
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More specifically, it's the garden challenge.
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Euchre came all the way here to do this, so obviously the answer is yes.
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The actual minigame here has only one difference to how it was the last time Euchre participated, so I'll be skipping over most of it.
Music: Monster Battle
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The difference is that the Slimes here can cast Clang, a particularly annoying ability for this area and this area only.
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It gives its user complete invincibility on the turn when it's cast. Since Euchre's on a time limit to beat these things, the reason for its annoyance should be self-explanatory. It's near-useless for most of the rest of the game, though - only a monster with Double Trouble might get some use from it, and even then they would have to be at the fickle whims of the AI.
Music: Contest Castle
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Anyway, this one isn't too hard. The Slimes are a bit more spread out than before, but there's plenty of time to exterminate them even with a few uses of Clang.
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Despite being nominally part of the gardens, the metal menagerie seems to be indoors. At least that's how it looks, since the area through this door would be directly underneath Madame Rummy's throne.
Music: Scout Battle
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Wherever the place is, Euchre really doesn't have time to waste.
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The only monsters here are Metal Slimes and their variants, which obviously makes it the best place to grind in the game.
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Of course what this means is that the Metal Slimes themselves are severely outclassed in terms of usefulness, since all of their relatives have a much larger experience point payout. These ones are in the back.
Music: Monster Battle
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Liquid Metal Slimes are the first step up from their more solid cousins. As well as having more HP, they have much greater damage potential.
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More specifically they have Frizzle, which is a decent increase in power from the Frizz that the Metal Slimes have.
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They're fairly simple to beat, although they can just decide to run away sometimes. Just keep attacking, using Metal Slash or using Hatchet Man in increasing order of effectiveness. They give out almost ten times as many experience points as Metal Slimes.
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Next up are Metal King Slimes, which are considerably bulkier than any other monster in the menagerie - this one had somewhere around 30 HP to whittle down. Don't use Metal Slash on these! As far as I know it can't be a critical hit, and it's only 1 point of bonus damage. It's better to hope for a critical hit from a normal attack or, even better, use Hatchet Man. There's a slight problem with this strategy, though...
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Metal King Slimes have Critical Miss, and if the user of Hatchet Man gets hit by it they'll have to resort to using something else.
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They also have Kafrizz, which does a little over 100 damage to a single monster if they decide to use it. Not fun.
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Despite being several magnitudes harder to take out than Liquid Metal Slimes, Metal King Slimes only give about double the experience points. It's not worth fighting these things until Team Euchre is strong enough to get through their ridiculous defences, since they're very likely to flee and it's incredibly time-inefficient.
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The fight took so long that Euchre's time limit ran out, in fact.
Music: Contest Castle
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Euchre appears to have run out of things to do in order to put off the finals, so it's time to bite the bullet and do just that.
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It's not like there's much else to do. Might as well get this over with.
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Music: Colosseum (IV)
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Go Euchre!
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And, er, Slimon too. Yaaaaaaay.
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Music: Scout Battle
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So, Slimon. His team is, unsurprisingly, all Slime family monsters. Despite this they all have different roles: the Angel Slime is a mage, the Dark Slime is a physical attacker and the Slime is...something else. I'm not entirely sure.
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Dim is bad and this Angel Slime should feel bad. It won't affect Team Euchre much because a) they don't have any offensive magic and b) they're being commanded manually.
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Frizzle is the same as it's always been. It's probably Slimon's best offensive option because, er...
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I never saw him using any other abilities besides these two and Deep Breath. Presumably the Slime uses breath attacks based on this, but it never did. The Dark Slime only used its normal attacks.
I wish there was somewhere that information on enemy movesets could be found, honestly. This game is pretty badly documented, at least on the English-speaking side of the internet.
Music: None
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Anyway, Slimon's team quickly falls once Team Euchre stops trying to see what they can do. Wildcard in particular is just too powerful, with Lightning Storm, the third and final tier of Lightning-elemental attacks, does around 150 damage to every memberof the enemy party.
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Clearly Missy wants to have her cake and eat it too. Euchre can't be having that.
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Music: Scout Battle
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Missy's team is based around large and bulky monsters, obviously. It's a little weird to see these things not being used as physical attackers.
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The Frou-Frou exists for crowd control purposes, as it really likes to cast Snooze and not much else. It's not Kasnooze, so it's not accurate enough to be much of a concern overall.
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The Gigantes is a little weird. It appears to be themed around ice, since it uses both Frost Slash...
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...and Cool Breath. I suppose it's good to have multiple damage types to deal with being disabled.
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Meanwhile, the Living Statue uses dances. More specifically, it uses Weird Dance.
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And, of course, that ability is immediately invalidated by this one, since it has the same effect but absorbs the MP instead of throwing it away. Not that it really matters, since MP isn't really a problem for enemy monsters.
Music: None
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And that's it for Missy's team. They're a bit more threatening than Slimon's offering to the competition, and the MP draining is very concerning since this is an endurance match.
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Oh, hey, it's Tryger! That means that Solitaire will be Euchre's last opponent.
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You're not fooling anyone, Tryger.
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Music: Scout Battle
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Tryger's a bit odd in that he only has two monsters, which adds to the idea that he's a monster himself - after all, only three monsters are allowed in a team, and he's already filling up one spot.
As for the monsters that Euchre gets to fight, the one on the left, the Garuda, is new. The one on the right, the Beetlebully, was on Dr Snap's third team back when Euchre battled him.
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The Garuda doesn't seem to get any spells or abilities, but the Beetlebully does. First up is Kaping, which is bad as usual.
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It appears to boost its Midheal's power, though. Based on the amount of healing this is the version available to Euchre as opposed to wild monsters, which makes sense since all scouts should be on an equal footing.
Music: None
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Unsurprisingly this fight isn't too hard with only two monsters to deal with. Action economy is a powerful thing.
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For some reason this screen shows for a few seconds. It's a little strange, since Euchre has a regular old Wulfspade, which is impossible to have at this point, as well as the character on the left straight up not existing in any game to my knowledge.
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Oh. Wildcard just said the trigger words. That's...not good.
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There are a couple of seconds of silence at this point. Again, Solitaire doesn't look like she's going to be answering back any time soon.
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So the announcer just interrupts the awkward silence. Unfortunately, though...
Music: Scout Battle
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...Solitaire has finally composed herself to some degree. This isn't ending well, is it?
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You know what? This is fine too. Next time, the Monster Scout Challenge will be concluded.